Six credits of esports-specific coursework — including Esports Events and Production, as well as Esports and Data — will combine with nine credits of industry skill-based curriculum. The university contends this will provide flexible career opportunities for participating students.
“Three billion people worldwide are identifying as gamers,” said Stephen Sye, CEO of Futures First Gaming, in the university’s press release. “I like to say, ‘Gaming’s the carrot, but the learning is the nugget.’ This is an opportunity for both students and parents to really understand that their children can pursue their passions and still be successful.”
The curriculum covers everything from information technology to business strategy to market analysis, according to Matthew Wilson, program chair and a director of the College of Education and Liberal Arts. It also joins about 15 bachelor degree programs that tie into the gaming field.
As Wilson put it for WilmU: “This is a growing industry that we are proud to be a part of.”